﻿using UnityEngine;
using System.Collections;
using System.Linq;
namespace SGUI
{
    public class MEMapElementsWindow : BaseWidget
    {
        public TabControl mTabControl;
        void Start() 
        {
            this.OnLoad();
        }
        public override void OnLoad()
        {
            this.mTabControl.SelectItemChanged += TabControl_SelectItemChanged;
        }

        void TabControl_SelectItemChanged(string tabName)
        {
            switch (tabName) 
            {
                case "MatItem":
                break;
                case "MiscItem":
                break;
            }
        } 
    }

    public class MapElement 
    {
      
    }
}
